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> DotA Allstars v6.38b AI 1.94, Still 6.38b, but try.
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Cloud_str
post Nov 10 2006, 08:53 PM
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Note:
  1. Sorry, I'm busy lately (and will be more busy in the future, so please bear with all words "Sorry" from me smile.gif ) and this is what I can do in my free time. First and foremost, thank God.
  2. Notice all the changelogs in this version. There are many improvements, right (good luck in reading them smile.gif )? Most ideas are my postponed plans (postponed, due to my business and laziness smile.gif ), and minority of them are adapted from other AIs.
    It's all thanks to the new AI (by RGB/lazyfiend), which gives me a great motivation to do so. "Motivation", means "I did NOT copy anything from his script," although I AM able to. To all other AI makers, thank you for some ideas I might adapt and let's do our best for the world of DotA.
    One thing I ensure you: I NEVER COPY anything from any other AI script, excluding the ONLY ONE I use as the base script (DotA Allstars v5.84c AI by Guinsoo/Padin Fain), of course. Adapt, I might do.
  3. I did say that this AI is adapted from v5.84c AI, but it isn't the one Karising made. The one I used was by Guinsoo (although I've noticed too many similarities to the AI of Mercenaries v2.17 by Padin Fain). To Guinsoo or Padin Fain, I'm sorry I haven't given an exact credit to you, since I don't know who made the v5.84c AI. Please contact me.
  4. Because the changes is somewhat many, I really fear that there are some major/fatal bugs inside. In case of that, please tell me, that even if I cannot fix it as a separated map file, the integration can be perfect. Just to tell you, I think "1.95 BETA" is more suitable for this AI rather than "AI 1.94".
  5. I've read something as "bonus life/mana regen/movespeed". Why no one read me, that I NEVER GIVE ANY OF THESE BONUS FROM THE START? Search my script (also IceFrog's if you need to) and you'll found nothing. Your imagination, perhaps, or they are applied by the WC3 engine, over which I have no control. And, as stated inside the ZIP, I won't do anything to counter it, or else fatal/annoying bugs may occur.
New version: Download here:



DotA Allstars v6.38b AI 1.94

Changelog: 1.93b to 1.94

- Fixed the disconnect bug (now I did a beta-test, thanks to Zeheater and ShiroganeSoujyu/Nerine-chan, also for those who concern of this matter). However, I do this when it is still 1.93b. I hope there is no problem in 1.94.
In case this doesn't work, ask the server (Blue?) to use "-aidisablenew" to disable AI-messaging system (Yep, this is the one I proud of, yet this is the one causing the whole bug) once in the beginning. This cannot be undone later.
Remember, doing this with no purpose is NOT recommended, since this will cut off all AI messages, including "Engaging ...." and -cre.

- Battle enchancements:
1. AI now knows "primary skills", e.g. Storm Bolt for Sven and Leoric. These skills will be prioritized to learn.
2. Added new system to strategically spam heroes' spells, especially in killmode. More spells are available for AI heroes, e.g. Shadow Words, Re-Arm, March of Machines, Haunt-Reality, Morph, Replication, etc. More combos are also available, e.g. Malefice-Black Hole, Anub'arak full combo, etc.
3. BroodMother's SpinWeb will now mostly be casted strategically.
4. Vendetta, Gondar's Backstab damage, Fiend's Grip, and Rot are now completely fixed and is used 100% the same as how human CAN use them (not as smart, I mean).
5. KotL is back, with scripted Illuminate and new itemset. Ignis Fatuus will try to heal in fountain whenever possible and needed.
6. SandKing's Epicenter doesn't exit killmode anymore.
7. LoneDruid's Bear now buys items and heals in fountain. Druid now doesn't use the SpiritBear skill when a Bear already presents.
8. Killmode (Enganging ...) is now available even in low level (very rare, though).
9. Better fleeing system, especially against towers. AI Heroes are now braver and more aggressive (with thinking of course smile.gif ).
10. AI stopped chasing if it's impossible or if the target dies. This far you've known. But now AI will try to change target after stopping.
11. AI will try to stay away from casting spells when Mana Leaked, will try to use spells strategically in presence of Nether Wards, and will try to spam spells when Cursed Of The Silence.
12. AI reacts well (or so I think) against Rupture.
13. Added additional system to prevent Strygywyr's Thirst spreading.
14. Butcher, as stated above, now can use Rot well. Additionally, he can now use Meat Hook somewhat well and is given specific itemset (thanks to the guide in dota-allstars that the AI will buy Aegis before learning Flesh Heap).
15. Priestess of the Moon uses Elune's Arrow with the same precision as Meat Hook. Wrote script for Leap.
16. Techies stacks Remote Mines and use Suicide (when possible) in low level. Additionally, Suicide as final attack is re-scripted.
17. Witch Doctor has scripted ultimate.
18. Treant Protector uses Eyes in the Forest and Nature's Guise.
19. Fixed ultimate scripts (ever feel that the ultimating script begins to weaken over versions? A bug is in it.).
20. Re-script Krobelus' Exorcism nearly to its native WC3 codes.
21. AI with global skills will try to use that on critical allies. Currently, 3 are available: Hand of God, Moonlight Shadow, Global Silence.
22. Heroes' with Boots of Travel and Furion will try to use spells to escape, change lane, or return after healing. Boots of Travel will also be used as subtitute for Scroll when possible.

23. AI now will focus-fire on tower whenever possible.
24. Added additional system to guide AI in lane-breaking.
25. Better ambushing and changing-lane patterns.
26. AI who stucks as the effect of miscalculated Blinking or any other instant-movement skills will now try to escape from the stuck. In case this function fails, tell me and you can still use -aiunstuck before the fix.

27. AI buys consumables (and use them, of course). Currently available consumables: Flask, Tango, Town Portal. Now, allow me to ask you: Do I need to give them Clarity Potions? If you say yes, I'll add it in next version.
28. Non-SuperAI will now also buy Scroll of Town Portal when possible and is brought in inventory. Only SuperAI can store the scroll in Circle and do the "impossible item teleporting".
29. And much more I forgot to wrote. Currently not-used skills: Primal Split, Druid's Bear Form, Jahrakal's Berserker Rage, Sandstorm, Watcher, and a few more. Currently not-perfect skills: Requiem.

- New itemset for Magina, Sand King, Luna-Rylai, and PhantomLancer. Added the Mekans-Int, Maelstorm-Agi, Lothar-Agi, Blink-str (a variation is added for Earthshaker), Int-Battle (for Lina and Furion), Necro-Dagon (Nerub. Assassin and Pugna), and some more heroes' itemset. Note that some itemsets are alternatives for some heroes; sometimes they will use their old itemset.

- New gamemode: -mo (-midonly). In this mode, all AI storm to mid-lane only. Left-right towers are invulnerable, creeps are not spawned.

- -mp use while Manual-Picking is slightly changed. Instead of ending the Manual-Pick, it will now immediately change Manual-Picking side (e.g. when you choose Sentinel heroes, typing -mp will switch you to Scourge-side's Manual-Pick.) if available. Typing -mp again will end the MP.
In case you want to immediately stop MP-ing, type -mpend.

- AI now learn their first abilities in lv.3. In other words, they still have the skillpoint when -swaphero-ed, and won't waste mana on spamming the weak lv.1 spells. However, a bad side-effects always pop-up: they cannot use passive skills either in low level. In next version, I may script on those.
- Modified ambushing and changelane system a little.
- AI reporting messages are modified a little (and is shorter). Now AI doesn't say its skill level (Easy, Normal, Insane) anymore when reporting, but is simbolized by the color of "AI" text (Red=Insane, Yellow=Normal, Light Blue=Easy)
- Modified script to conform IceFrog's script (90% done). Now you can play 100% normal DotA by using -at/-aitoggle as gamemode (the AI MapInfo will even disappear).
- Added list of available commands zipped along with the map.

- Fixed the bug on blue-only gamemode-inputting.
- Fixed some bugs when -cauto is activated.
- FIxed AI's using Aegis in DM (replaced with Vanguard).
- Fixed bugs in Defense (both team).
- Fixed bug of MP in SP.
- Fixed bug of VR.
- Fixed bug of swaphero when human's hero has already item(s). In other words, the swaphero should now be free of bug.

- AI now completely works in Observer mode, especially when no human in a team.

Known Bugs:

- AI may act strangely sometimes, when he is about to change lane or gangbang.
- -cdef command still imperfect (sometimes a hero goes pushing when -cdef is already issued. Try -cai followed by -cdef).
- Cause some strange AI movement patterns when iseedeadpeople is used (yep, cheat. About the use of any illegal programs which may also cause this to happen, I don't know and don't care).

Future plans (actually I want to apply all these in this version, but I don't have enough time):
- Battle enchancements:
a. AI will be able to creep the neutrals (and the Holy Knight will be able to Persuade greater creeps).
b. AI will have a LITTLE percentage to evade non-targeting/point-targeting spell, e.g. Epicenter, Light-strike Array, Scattershot, Meat-hook. Although the percentage is decent, they have delay-time, thus their efforts are not always successful. If you ask, yes, this one will be adapted from RGB AI.
c. AI will be able to enter killmode against illusions. However, they have percentage not to spam spells (especially ultimates and combos) against illusions and also has moderate percentage to know which is the real.
d. AI will not be able to know where are invisibles. However, they have percentage to "feel", thus using a detecting skills (e.g. Broodmother's SpinWeb or Ward).
e. AI will buy and use Sentry Wards.
f. Pandaren's Primal Split script.
g. More itemsets (esp. for Silencer) and skills available.

- New commands:
-cfw (command follow me): all nearby AI in 3000 AoE may follow you anywhere.
-catt ? 13 (attack Roshan). This actually has been scripted in 1.94, but causes fatal bug.
-cad (command aid): nearby AI will try to aid you when possible.
Personalized -catt, -cdef, and -cai

Old versions:
QUOTE
Attached File  DotA_Allstars_v6.38b_AI_v1.93b.w3x ( 2.53mb ) Number of downloads: 194866

Attached File  Changelog_1.92_to_1.93_to_1.93b.txt ( 5.22k ) Number of downloads: 2665


Attached File  DotA_Allstars_v6.38b_AI_v1.93.zip ( 2.53mb ) Number of downloads: 490046


This post has been edited by Cloud_str: Feb 25 2007, 07:45 PM
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kj-in
post Jan 30 2007, 03:52 AM
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Nice AI version, Pretty ! Thank You ! U Rock ....
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kisr10
post Jan 30 2007, 05:08 AM
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QUOTE(ariela @ Jan 30 2007, 01:09 AM) *

i'm losing information about AI game modes, especially in gangbang enemy player using AI. can anyone Describe it once again ?...


if you mean a game mode you can type in -cauto anytime in the game. This enables AI auto-ambush and changelane(works best on 5vs5)but if you mean a command you can just type in
-cd to make things easier most of the time.

-catt <player numbers> <target number> (just one target if I can still remember)
ex.
-catt 3,4 8

This post has been edited by kisr10: Jan 30 2007, 05:16 AM
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Suleboy
post Jan 30 2007, 08:04 AM
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QUOTE(fidot @ Jan 28 2007, 01:32 PM) *

yeah me too. but no big deal, 3.98b is outdated anyway.. dry.gif

we seriously need latest ai from mr cloud_str.. i played one from aeyah n it's dissapointing. sad.gif



QUOTE(Frost Serpent @ Jan 28 2007, 05:54 PM) *

V_V...if you guys read a few posts back, its a but in 3.98b. Just download and play on 3.98 or wait for the new version


Don't play 6.98, it's no good. I prefer 6.38, it's more in touch with reality.
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fidot
post Jan 30 2007, 09:26 PM
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QUOTE(Sule12 @ Jan 30 2007, 09:04 AM) *

Don't play 6.98, it's no good. I prefer 6.38, it's more in touch with reality.


LOL! typo error. it's 6.38b actually tongue.gif
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Epsi
post Jan 30 2007, 11:55 PM
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QUOTE([HC]BBoy @ Jan 30 2007, 01:27 AM) *

man whens the next ai map coming out?

rumor has it, as part of DotA 6.41
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MrE_Man
post Jan 31 2007, 04:27 AM
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^ Its not a rumor .. Have to wait for next 6.41 version
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Aki Esu
post Jan 31 2007, 05:05 AM
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QUOTE(MrE_Man @ Jan 31 2007, 08:27 PM) *

^ Its not a rumor .. Have to wait for next 6.41 version


Nice, I never thought 6.41 would already include the AI version. ohmy.gif
I was thinking version 6.5+. wink.gif
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UndeRated-
post Jan 31 2007, 02:02 PM
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Thx cloud u the man!
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IndraIndra
post Jan 31 2007, 04:42 PM
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wow!!dunno that ure from indonesia..
good good..
keep up the gud work..
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pureevil
post Jan 31 2007, 09:59 PM
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I just wanted to compare-contrast what I consider to be Cloud's only competition and yes, I am talking about RGB's 6.38B AI plus.

First, I would like to say that I am not going to critique any of the AI authors, I would rather bring up the strong points both AI makers have.

What I've found is pretty amazing and I am sure many players will already know what I am talking about.

As we all know, Cloud has never before seen any real competition get even close in terms of features, strategy, item build and overall AI fun... but now all has changed since someone has managed to achieve a level of AI quality that was only previously seen in Cloud's work. By saying this I am not trying to diminish Cloud's credit or achievement, what I am saying is that now there is another option and I don't really know if it is worst or better... but I am sure it is a lot different and as fun and that each person must try both maps and come to a conclusion for themselves. In my case, I still play and like both!

According to my point of view this is what I've seen:

RGB's 6.38B AI PLUS

A) (HERO CONTROL) Has no lane and no AI hero control commands

cool.gif (ESCAPING ABILITIES) AI heroes are better at escaping (use of eul scepter, mekanism, blink dagger and town portal).

C) (SPELLS, SKILLS AND ULTIS) AI heroes don't use their spells as much or as wisely as Cloud's.

D) (ITEM BUILD) The AI's item build is not as varied or as good as cloud's (they buy mostly defensive items)

E) (CHEATING) This AI doesn't see invisible heroes yet sometimes it can cheat by not being afected by some spells.

F) (STABILITY) The map has some crashing problems in long games.

G) (TEAM & GANGING ABILITIES) The AI shows an Unusual team awareness and ganging abilities, they push together, work and hunt together and they are very good at it.

H) (DIFICULTY) Somehow this AI manages to be as hard as Cloud's without the large REGEN difference, the better item builds and the use of all their skills. Just by their team skills!?



CLOUD's 6.38B AI v1.93

A) (HERO CONTROL) Has an wide amount of commands to control the AI

cool.gif (ESCAPING ABILITIES) AI escapes mostly by using skills or because of their very high REGEN.

C) (SPELLS, SKILLS AND ULTIS) Most AI heroes use their spells & ultis as they should

D) (ITEM BUILD) AI buys according to their main attributes and strong points, it is not perfect thou.

E) (CHEATING) Players also reported some cheats by the AI, like the REGEN, spell spam, AI move speed and others.

F) (STABILITY) v1.93 is fine (never had any crash on it) but v1.93b crashes even more than RGB's.

G) (TEAM & GANGING ABILITIES) Cloud's AI is not as good in the terms of team work, althou a good level can be achieved trough AI commands it still lacks autonomy in this subject.

H) (DIFICULTY) The AI can be hard to beat, but that is know to be largely because of their unusual mana and health regeneration.

This is my opinion, it does not necessarily reflect you reality, just mine! TRY IT FOR YOURSELF!

In google you can find RGB' AI by looking for: "AIplus v1 by RGB"
http://www.google.com/search?q=AIplus+v1+b...lient=firefox-a

Enjoy, you have two options now... Choise is always a good thing.

This post has been edited by pureevil: Jan 31 2007, 10:16 PM
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Slichizard
post Jan 31 2007, 10:35 PM
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QUOTE(pureevil @ Feb 1 2007, 12:59 AM) *

I just wanted to compare-contrast what I consider to be Cloud's only competition and yes, I am talking about RGB's 6.38B AI plus.

First, I would like to say that I am not going to critique any of the AI authors, I would rather bring up the strong points both AI makers have.

What I've found is pretty amazing and I am sure many players will already know what I am talking about.

As we all know, Cloud has never before seen any real competition get even close in terms of features, strategy, item build and overall AI fun... but now all has changed since someone has managed to achieve a level of AI quality that was only previously seen in Cloud's work. By saying this I am not trying to diminish Cloud's credit or achievement, what I am saying is that now there is another option and I don't really know if it is worst or better... but I am sure it is a lot different and as fun and that each person must try both maps and come to a conclusion for themselves. In my case, I still play and like both!

According to my point of view this is what I've seen:

RGB's 6.38B AI PLUS

A) (HERO CONTROL) Has no lane and no AI hero control commands

cool.gif (ESCAPING ABILITIES) AI heroes are better at escaping (use of eul scepter, mekanism, blink dagger and town portal).

C) (SPELLS, SKILLS AND ULTIS) AI heroes don't use their spells as much or as wisely as Cloud's.

D) (ITEM BUILD) The AI's item build is not as varied or as good as cloud's (they buy mostly defensive items)

E) (CHEATING) This AI doesn't see invisible heroes yet sometimes it can cheat by not being afected by some spells.

F) (STABILITY) The map has some crashing problems in long games.

G) (TEAM & GANGING ABILITIES) The AI shows an Unusual team awareness and ganging abilities, they push together, work and hunt together and they are very good at it.

H) (DIFICULTY) Somehow this AI manages to be as hard as Cloud's without the large REGEN difference, the better item builds and the use of all their skills. Just by their team skills!?



CLOUD's 6.38B AI v1.93

A) (HERO CONTROL) Has an wide amount of commands to control the AI

cool.gif (ESCAPING ABILITIES) AI escapes mostly by using skills or because of their very high REGEN.

C) (SPELLS, SKILLS AND ULTIS) Most AI heroes use their spells & ultis as they should

D) (ITEM BUILD) AI buys according to their main attributes and strong points, it is not perfect thou.

E) (CHEATING) Players also reported some cheats by the AI, like the REGEN, spell spam, AI move speed and others.

F) (STABILITY) v1.93 is fine (never had any crash on it) but v1.93b crashes even more than RGB's.

G) (TEAM & GANGING ABILITIES) Cloud's AI is not as good in the terms of team work, althou a good level can be achieved trough AI commands it still lacks autonomy in this subject.

H) (DIFICULTY) The AI can be hard to beat, but that is know to be largely because of their unusual mana and health regeneration.

This is my opinion, it does not necessarily reflect you reality, just mine! TRY IT FOR YOURSELF!

In google you can find RGB' AI by looking for: "AIplus v1 by RGB"
http://www.google.com/search?q=AIplus+v1+b...lient=firefox-a

Enjoy, you have two options now... Choise is always a good thing.


Well You also should mark AI Powerup speed e.g how fast AI becomes strong. RBG'S AI actually receives more bonus XP and Gold than Cloud's AI (24 / 16 , 200% / 175%, ''Insane''), plus RBG'S AI gets bonus 2000 g for starting bulid, I bet if Cloud's AI would have such bonus, then..... wink.gif

About crushing, Cloud's AI (V6.38B) has only D/C bug, while RBG'S AI crushes once every three games.
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Dragonite
post Jan 31 2007, 10:59 PM
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Thal is the best, Darren kong is the second best. The rest suck.
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QUOTE(pureevil @ Feb 1 2007, 01:59 PM) *
RGB's 6.38B AI PLUS[/u]

A) (HERO CONTROL) Has no lane and no AI hero control commands

Actually, they do have lane and AI hero control commands. -opushm for a full mid push. -oroshan for a Roshan attack. Though, they are pretty stupid in this area. They have lane change commands as well. -ogol 05 forces AI #05 to go to the left lane.

cool.gif (ESCAPING ABILITIES) AI heroes are better at escaping (use of eul scepter, mekanism, blink dagger and town portal).

Agreed, it is a lot better.

C) (SPELLS, SKILLS AND ULTIS) AI heroes don't use their spells as much or as wisely as Cloud's.

Disagree, I absolutely hate it when they annoy me with their chain lightning and laser/missiles/whatever.

D) (ITEM BUILD) The AI's item build is not as varied or as good as cloud's (they buy mostly defensive items)

Disagree, I think their item build is better because it IS much more varied. They buy items such as necro book, BKB, dagger, etc. Cloud's AI tends to follow a certain strict path.

E) (CHEATING) This AI doesn't see invisible heroes yet sometimes it can cheat by not being afected by some spells.

Never encountered this before.

F) (STABILITY) The map has some crashing problems in long games.

Never encountered before, so I can't say.

G) (TEAM & GANGING ABILITIES) The AI shows an Unusual team awareness and ganging abilities, they push together, work and hunt together and they are very good at it.

I agree

H) (DIFICULTY) Somehow this AI manages to be as hard as Cloud's without the large REGEN difference, the better item builds and the use of all their skills. Just by their team skills!?

Actually, they have a larger regen difference. A CM with just normal items and a flask(not used) regens pretty fast that she is able to spam her bite and nova everytime it is ready. Since it was based off cloud's original AI, I believe it inherited the regen issue

I) (MICROMANAGEMENT) This AI does not to attempt to last hit much whatsoever, they auto attack and only attempt to last-hit deny. They won't last-hit kill most of the time in comparison to Cloud's AI. However, when they do attempt to last hit, they will make sure that their target dies, if one hit doesn't kill it.



CLOUD's 6.38B AI v1.93

A) (HERO CONTROL) Has an wide amount of commands to control the AI

cool.gif (ESCAPING ABILITIES) AI escapes mostly by using skills or because of their very high REGEN.

They rarely use their skills all the time though. They only use it if they are being attacked. Eg, a QoP will only blink if you attack her but if you storm bolt her, she won't blink.

C) (SPELLS, SKILLS AND ULTIS) Most AI heroes use their spells & ultis as they should

D) (ITEM BUILD) AI buys according to their main attributes and strong points, it is not perfect thou.

This imo, is where cloud's AI is weak. They don't buy defensive items, they go offensive way too much. It's like building a glass cannon on every hero. It will be strong, yes, but it will also be weak.

E) (CHEATING) Players also reported some cheats by the AI, like the REGEN, spell spam, AI move speed and others.

F) (STABILITY) v1.93 is fine (never had any crash on it) but v1.93b crashes even more than RGB's.

G) (TEAM & GANGING ABILITIES) Cloud's AI is not as good in the terms of team work, althou a good level can be achieved trough AI commands it still lacks autonomy in this subject.

I agree.

H) (DIFICULTY) The AI can be hard to beat, but that is know to be largely because of their unusual mana and health regeneration.

Not as bad as RGB's, they have MUCH higher mana/life regen and they also have much higher EXP bonus. They also start with an insane amount of extra gold at the start of the game and continue to earn double the gold you earn.

I) (MICROMANAGEMENT) Cloud's AI also auto-attack, however they will tend to last hit and deny more often whenever they have an opportunity. However, if the last hit does not kill the target, they will not attempt to target it again unless you do.


I agree with most of your opinion, but those that I disagree with are probably my own opinion but yeah.

Edit: Added micromanagement section =D

This post has been edited by Dragonite: Jan 31 2007, 11:26 PM
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Slichizard
post Feb 1 2007, 01:34 AM
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QUOTE(Dragonite @ Feb 1 2007, 01:59 AM) *

I agree with most of your opinion, but those that I disagree with are probably my own opinion but yeah.

Edit: Added micromanagement section =D


Actually not all AI players try ''to last hit'', I actually saw that only on Fletcher and Kelthuzad.

QUOTE(Green_Sliche @ Feb 1 2007, 04:25 AM) *

Actually not all AI players try ''to last hit'', I actually saw that only on Fletcher and Kelthuzad.


BTW dont forget that AI is for training, RBG'S AI is not for training laugh.gif , and Cloud's AI is, so dont judge his AI that way, because it is hard to make strong AI and AI for beginners at the same time.
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Dragonite
post Feb 1 2007, 02:09 AM
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Thal is the best, Darren kong is the second best. The rest suck.
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No, I mean REALLY last hit. Not "try to last hit". They actually do the deathblow to very low health creeps.
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Slichizard
post Feb 1 2007, 02:15 AM
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QUOTE(Dragonite @ Feb 1 2007, 05:09 AM) *

No, I mean REALLY last hit. Not "try to last hit". They actually do the deathblow to very low health creeps.


Oh you mean Killing own Creeps / Towers?
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MrE_Man
post Feb 1 2007, 02:26 AM
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RGB's AI are
1) crazy spell chainers ;_; ..

2) they do see (and target) invisible hero, but the reset timer is short.. so they kinda change target after a while.

3) their items choice varied between heroes.. And use items spell well.

4) they used most of their spells ..

5) teamwork is godly... if you are alone and outnumbered, say your prayer...

RGB won Cloud on these areas ..

==
1) they cheat hax when spells target at them .. Play pudge and try to hook 1. tongue.gif

2) most stun wont work..

3) starting gold is just >.<

4) Insane is really Insane tongue.gif

Oh yea.. aeyah's AI got several advantage over cloud's and RGB as well
1) They dont mind healing you with their healing potion tongue.gif
2) They buy their stuff at the secret shops
3) their have different item build per hero .. try melee hero and they buy platemail ... try invisible hero and they buy wards
4) built in lag practice after half an hour laugh.gif
5) up to date @ 6.40 map tongue.gif

This post has been edited by MrE_Man: Feb 1 2007, 02:31 AM
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DotaBringer
post Feb 1 2007, 02:36 AM
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Thx again cloud.U truly are the best

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Dragonite
post Feb 1 2007, 02:42 AM
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Thal is the best, Darren kong is the second best. The rest suck.
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QUOTE
2) They buy their stuff at the secret shops


I think this is more of a feature than an advantage. I see no need for the AI to go to the secret shop just to make them more realistic. They are Artificial Intelligence after all, so it doesn't matter where they buy their item, as long as they do and complete their itemsets.

QUOTE
Oh you mean Killing own Creeps / Towers?


They don't attempt to deny towers much unfortunately, I've seen them hit it once and then run and watch it get owned by a player/another AI/creeps. That I think, is one of cloud AI's biggest factor, the ability to last hit completely and deny properly. I don't mean just killing own creeps/towers, I mean also enemy creeps. Towers, they just tend to auto attack, I rarely see them last hit towers, but creeps, if their HP drops to the extreme red or 1% hp bar after hitting them once, they just leave them that way.
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post Feb 1 2007, 02:56 AM
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QUOTE(Dragonite @ Feb 1 2007, 05:42 AM) *

I think this is more of a feature than an advantage. I see no need for the AI to go to the secret shop just to make them more realistic. They are Artificial Intelligence after all, so it doesn't matter where they buy their item, as long as they do and complete their itemsets.
They don't attempt to deny towers much unfortunately, I've seen them hit it once and then run and watch it get owned by a player/another AI/creeps. That I think, is one of cloud AI's biggest factor, the ability to last hit completely and deny properly. I don't mean just killing own creeps/towers, I mean also enemy creeps. Towers, they just tend to auto attack, I rarely see them last hit towers, but creeps, if their HP drops to the extreme red or 1% hp bar after hitting them once, they just leave them that way.


About Secret Shop, I agree with you Dragonite, AI doesn't need that, in fact :

1. If you have GT, then such AI ''fuction'' will give you extra gold, while AI will die again and again. wink.gif

2. You could get DD and then wait for AI to come to SC, so it will be extra gold.

3. If you have for ex. Sand King, Crystal Maiden, Slayer, Zeus, or any other nuker , or heavy dmg dealer, you can just wait from time to time for AI to give you extra gold laugh.gif .

Too bad that they don't ''Deny'' towers properly, anyway I again agree with you smile.gif they deny own creeps well, and farm well too ( Ranged Heroes) , melee heroes need some bravery.

This post has been edited by Green_Sliche: Feb 1 2007, 02:58 AM
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