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> [SKILL] Heartstopper Aura
My Remake Suggestion
Should Heartstopper Aura Be Changed?
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Total Votes: 4
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Zelda911
post Dec 10 2008, 01:18 PM
Post #1



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HEARTSTOPPER AURA


Changelog

11/12/08 Remake Posted
11/12/08 Changed Remake


Dirge is a bad hero to begin with but to make it worse they give him a spell that does a massive 1% of your max health per second. I think that Dirge needs a buff because right now the only thing he can do is push and feed.

QUOTE
IPB ImageHeartstopper Aura
The Dirge's deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time.

Level 1 - 250 AoE
Level 2 - 500 AoE
Level 3 - 750 AoE
Level 4 - 1000 AoE

Passive

I propose to change it to

QUOTE
IPB ImageHeartstopper Aura

The Dirge's deathly air stills the hearts of his opponents and also drains the life of enemy heroes, causing them to lose 1% of their max health over time and stops their health regeneration. Over time Dirge's deathly air can become too much for opposing heroes to handle causing their whole body to become stiff.

Level 1 - 250 AoE, After 5 seconds in the AOE enemy heroes have their AS and MS slowed by 10%. When they leave the AOE it takes them 2.5 seconds to get their health regeneration back.
Level 2 - 400 AoE, After 5 seconds in the AOE enemy heroes have their AS and MS slowed by 15%. When they leave the AOE it takes them 2.5 seconds to get their health regeneration back.
Level 3 - 550 AoE, After 5 seconds in the AOE enemy heroes have their AS and MS slowed by 20%. When they leave the AOE it takes them 2.5 seconds to get their health regeneration back.
Level 4 - 700 AoE, After 5 seconds in the AOE enemy heroes have their AS and MS slowed by 25%. When they leave the AOE it takes them 2.5 seconds to get their health regeneration back.

Passive

Mechanics:
Creeps - Stays the same
Heroes - When they enter the AOE they lose 1% of their max hp every second and their health regeneration will stop. If they stay in the AOE of Heartstopper Aura for 5 seconds they get a status Deathly Air. While under the effect of Deathly Air enemy heroes will have their AS and MS slowed and the 1% of max hp loss is added to Dirge's health healing him. When units effected with Deathly Air leave the AOE of Heartstopper Aura they lose the Deathly Air status. But their health regeneration won't start for 2.5 seconds.

For pervious version
IPB ImageHeartstopper Aura
The Dirge's deathly air stills the hearts of his opponents and drains their life, causing them to lose 1% of their max health over time and stops their health regeneration.

Level 1 - 250 AoE, For every unit effected by Heartstopper Aura Dirge gains +0.5hp regen per second.
Level 2 - 500 AoE, For every unit effected by Heartstopper Aura Dirge gains +1hp regen per second.
Level 3 - 750 AoE, For every unit effected by Heartstopper Aura Dirge gains +1.5hp regen per second.
Level 4 - 1000 AoE, For every unit effected by Heartstopper Aura Dirge gains +2hp regen per second.

Passive
Reason For Remake:
The Dirge's deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time.

It stills their heart so it should still their health regeneration.

With a level 3 Heartstopper Aura you should be effecting all the heroes in your lane. Lets say your opponent has 600hp 1% of 600 is 6. Obviously 6DPS is series business but wait they heroes have natural regen so it does even less damage.

Ok for every unit effected by Heartstopper Aura you gain 0.5/1/1.5/2 hp regen.
Here is the amount of creeps per creep wave.
1:30 - 3 melee, 1 ranged
17:00 - 4 melee, 1 ranged
34:00 - 5 melee, 1 ranged
45:00 - 5 melee, 2 ranged
50:00 - 6 melee, 2 ranged
59:00 - 7 melee, 2 ranged

So until 17 minuets through the game at level 4 you get +8hp regen per second every creep wave and thats including getting the ranged creep in your aura.


Any suggestions to make Heartstopper Aura better please post them and I will try to add them.
If you t-down please leave a reason.

Please vote on concept, not numbers.
Thanks to Ryvian and -Jirachi- for their ideas. This was a combination of all 3 of our Heartstopper Aura suggestions.

This post has been edited by Zelda911: Dec 10 2008, 06:02 PM
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