| Zelda911 |
Dec 10 2008, 01:18 PM
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#1
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Sniper = Most IMBA Hero Ever ![]() ![]() ![]() ![]() ![]() Group: Members Joined: 26-June 08 From: MidCity Computer Member No.: 1,315,816 Bnet Name: SAZ.saz Bnet Realm: Lordaeron |
HEARTSTOPPER AURA Changelog Dirge is a bad hero to begin with but to make it worse they give him a spell that does a massive 1% of your max health per second. I think that Dirge needs a buff because right now the only thing he can do is push and feed. QUOTE Heartstopper AuraThe Dirge's deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time. Level 1 - 250 AoE Level 2 - 500 AoE Level 3 - 750 AoE Level 4 - 1000 AoE Passive I propose to change it to QUOTE Heartstopper AuraThe Dirge's deathly air stills the hearts of his opponents and also drains the life of enemy heroes, causing them to lose 1% of their max health over time and stops their health regeneration. Over time Dirge's deathly air can become too much for opposing heroes to handle causing their whole body to become stiff. Level 1 - 250 AoE, After 5 seconds in the AOE enemy heroes have their AS and MS slowed by 10%. When they leave the AOE it takes them 2.5 seconds to get their health regeneration back. Level 2 - 400 AoE, After 5 seconds in the AOE enemy heroes have their AS and MS slowed by 15%. When they leave the AOE it takes them 2.5 seconds to get their health regeneration back. Level 3 - 550 AoE, After 5 seconds in the AOE enemy heroes have their AS and MS slowed by 20%. When they leave the AOE it takes them 2.5 seconds to get their health regeneration back. Level 4 - 700 AoE, After 5 seconds in the AOE enemy heroes have their AS and MS slowed by 25%. When they leave the AOE it takes them 2.5 seconds to get their health regeneration back. Passive Mechanics: Creeps - Stays the same Heroes - When they enter the AOE they lose 1% of their max hp every second and their health regeneration will stop. If they stay in the AOE of Heartstopper Aura for 5 seconds they get a status Deathly Air. While under the effect of Deathly Air enemy heroes will have their AS and MS slowed and the 1% of max hp loss is added to Dirge's health healing him. When units effected with Deathly Air leave the AOE of Heartstopper Aura they lose the Deathly Air status. But their health regeneration won't start for 2.5 seconds. For pervious version Any suggestions to make Heartstopper Aura better please post them and I will try to add them. If you t-down please leave a reason. Please vote on concept, not numbers. Thanks to Ryvian and -Jirachi- for their ideas. This was a combination of all 3 of our Heartstopper Aura suggestions. This post has been edited by Zelda911: Dec 10 2008, 06:02 PM |
Zelda911 [SKILL] Heartstopper Aura Dec 10 2008, 01:18 PM
SaZ this isnt really neccesarry tbh. undying already h... Dec 10 2008, 01:28 PM
Zelda911 so if i make it just
The Dirge's deathly air ... Dec 10 2008, 01:48 PM
Ryvian http://forums.dota-allstars.com/index.php?...hl=he... Dec 10 2008, 03:09 PM
Zelda911 well i think that the only buff it really needs it... Dec 10 2008, 03:22 PM
Ryvian Combining them all would be orgasmicly overpowered... Dec 10 2008, 05:29 PM
Zelda911
Combining them all would be orgasmicly overpowere... Dec 10 2008, 05:46 PM
treal1211 i like the slowing part so that the zombies can h... Dec 10 2008, 05:38 PM
syedwajahat17 he already has a heal, his zombies heal, his str i... Dec 12 2008, 03:45 AM
Killroy You just made degen aura look like the most shitti... Dec 12 2008, 08:06 AM
Ryvian
Rofl.
Also Zelda, be careful of the phrasing in... Dec 12 2008, 12:02 PM![]() ![]() |
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