| BuffMePlz |
Jul 10 2008, 09:51 AM
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Veteran ![]() Group: Forum Contributors Joined: 27-August 05 Member No.: 48,870 Bnet Name: BuffMePlz Bnet Realm: none |
Map download (Revision 07):
http://www.mediafire.com/?4ewxdjzs9gm http://www.megaupload.com/?d=TT0MM04U http://rapidshare.com/files/132643197/DotA...ion_07.zip.html DotA Allstars 6.53 AI+ 1.52 Revision 07 --------------------------------------- This is a port of RGB's AI+ v1.52 (originally written for DotA Allstars 6.48b). It behaves the same as the original AI, and has only been updated to account for balance changes, new item recipes, and most new features. As such, some new content does not work fully with the AI yet. THERE IS NO AI FOR TEMPLAR ASSASSIN, LIFESTEALER, INVOKER, OR CLOCKWERK GOBLIN. THEY WILL GET ITEMS BUT WILL NEITHER USE NOR LEARN THEIR SKILLS. Known bugs with AI: -Pathing on the top Sentinel lane is still the same as in 6.48b -AI don't properly react to -nb, -nm and -nt modes -Some exploits that should have been fixed are still in the game...just don't use them. If you really want to cheat against AI, just use -test -Lanaya may crash your game if you use her, depending on how lucky you are Some commands have yet to be implemented properly: -ah -afk -kickafk -rd (the new one in 6.53, -rd is in the game but done the same way pre-6.53) Additionally, I have added a Fun Tavern in the lower right corner. Currently includes eight legacy heroes (possibly more in the future): Old Invoker (6.12b), Old Lifestealer (6.48b), Old Silencer (6.12b), Gambler (6.06), Old Morphling (5.84b), Old Stealth Assassin (5.84b), Void Demon (3.0d), and Rider (5.72). To access the fun tavern, type -fun within the first 15 seconds of the game. Changelog: Rev. 07 ======= -Addressed a timing issue with AI purchasing consumables -Changed the preloading of Invoker's resources, hopefully preventing problems with the game locking up Rev. 06 ======= -Implemented new AI command -aiunstuck XX, which will call the -unstuck command on AI player XX -Fixed a bug with Disassemble -Fixed a bug with undroppable shared Rings of Regeneration on AI -Fixed a bug with Kelen's Dagger being muted when hit Rev. 05 ======= -Fixed Howl from crashing the game at levels 2, 3, and 4 -Fixed consumable count on final scoreboard for AI -Changed the way Syllabear and Spirit Bear purchase items -Muted items and -pm work properly now -Rewrote Run Down so that debuffs don't affect the increased move speed -Fixed Backstab (Rider) to properly go off when the Backstab ability is learned -Changed AI item builds for Panda and Leshrac (again) -Reduced map size Rev. 04 ======= -Changed item dropping mechanism on AI so that they no longer appear at the fountain, which will hopefully reduce the chances of AI bots not completing their builds -Slightly modified the AI to check gold before dropping items to prevent AI from prematurely selling them -Redid the script for Power Cogs -Redid the positioning for neutral creeps -Fixed test command -lvlupfor -Fixed Hookshot to properly detect marked units (goes through Power Cogs, dummy units) -Fixed overhead text tags from showing through fog of war (as in 6.52) -Fixed consumable count on final scoreboard for human players -Fixed the timing on neutrals spawning -Implemented -rickroll command (as in 6.53) -Updated Doppelwalk illusion behaviour (as in 6.53) -Updated Magic Missile cast animation (as in 6.53) -Updated Old Morphling's Spellsteal ability to steal from Fun Tavern heroes -Fixed Blink animation on Old Morphling and Old Stealth Assassin -Added Void Demon (3.0d) to Fun Tavern -Added Rider (5.72) to Fun Tavern -Removed the word "Old" in front of the old heroes' names (i.e. "Nortrom, the Old Silencer" instead of "Old Nortrom, the Old Silencer") -Changed AI item builds for Spectre, Tiny, Chaos Knight, Enigma, Leshrac, Morphling, Juggernaut, Treant, Weaver, Dragon Knight, and Panda Rev. 03 ======= -Fixed Invoker from breaking the game when picked -Redid all of Lanaya's triggers using 6.53 script, hopefully this makes her stop crashing the game (if she still does I don't know what else to try) -AI Sand King can now properly use Epicenter -Fixed Clockwerk Goblin being unable to attack his own Power Cogs -Fixed Rearm -Fixed Essence Aura -Fixed icons on Gambler's skills -AI players that die with a Bloodstone will no longer be renamed "Bloodrune" -Single player test command -powerup now properly spawns runes -Added a warning message for when the AI randoms Lanaya, N'aix, Invoker or Clockwerk -Removed the "undroppable on cooldown" system for items (as in 6.53) -Added the "$" symbol above creep kills on replays and for observers (as in 6.53) -Changed AI item builds for Terrorblade (Overflow_GR) and Rattletrap (Green_Sliche) -Updated Old Morphling's spell database to allow stealing Rattletrap's skills Rev. 02 ======= -Changed the item consumeable code to an updated version of the original AI+ one that makes use of the new item system, which should fix the "return to fountain" bug with AI bots -Made Clockwerk Goblin unpickable by AI -Fixed Mana Void animation and damage Rev. 01 ======= -First update to 6.53 -New item system implemented, so all item builds for AI heroes have been changed -Disabled all AI scripts pertaining to Lanaya, hopefully this should allow players to choose her without crashing the game -Updated AI Lycan to use new Howl ability -Fixed timing on AI going to lanes in -rd -It is now possible to pick heroes from the Fun Tavern when repicking or rechoosing -Test command -lvlupall can have a number after it to have all heroes level up faster (i.e. "-lvlupall 25") -Fixed a bug with Viscous Nasal Goo that made it unstackable when cast on AI heroes -Changed the way gold distribution is coded to hopefully prevent crashes -AI also get the same gold bonuses as human players in -em now if using -ng -Updated -unstuck to use the implementation in 6.52 -Changed Eclipse implementation to that of 6.50 (no ministun) -Changed Wild Axes implementation to that of 6.50 -Changed Land Mines implementation to that of 6.50 (detect floating heroes) -Changed AI item routine for Deathmatch -Fixed a small bug with Puck respawning with a slightly smaller model size after dying (heh) 6.53 Port of AI+ and -fun content by BuffMePlz. Special thanks: --------------- Tenshinhan DN Overflow_GR Duvon Strikur-- Counter_Helix_axe Catalyst chaser02 Green_Sliche cp6uja Map downloads: Revision 07 Revision 06 Revision 05 Revision 04 Revision 03 Revision 02 Revision 01 Original post: How's that for a quick update? =P Normally I would take more time for testing but I have to leave again for another week or so, and you've all been remarkably patient so I decided to basically start a public beta test. I'd call this "Revision 0", but there's really no point in that, so here's the first revision of the newest port of RGB's AI to 6.53. Note: Expect bugs. I haven't had time to find/iron them out. But please do report them as they show up. I haven't had a chance to change -rd to the new format, or to address the removal of the "undroppable while in cooldown" system. Also, no "$" symbols for observers yet. I'll add these in the next revision, which I'll start on right after I get back. In the meantime, go ahead and test the AI...I make no guarantees yet on quality and such. As far as I know, the item builds all work (though sometimes it screws up if you give the AI a bunch of money and they all go buy items simultaneously)...let me know if something breaks during an actual game. One quick observation I saw in brief testing is that the AI tends to return to the fountain more frequently...I don't know if it was a fluke or some odd routine that's running too often. Confirmation would be good. If it is a problem, I'll try to fix it in the next revision. As far as I know, all the other new content has been done (except for -ah, -afk, -kickafk, some exploits, and various bugfixes). As always, report bugs here as you encounter them, and be specific: "OMFG MY GAME CRASHED WTF" is not very helpful. Thanks especially to Tenshinhan DN, Overflow_GR, Duvon, Strikur--, Counter_Helix_axe, Catalyst, and chaser02 for their hard work in creating the item builds for the AI. If you helped out and don't see your name here, let me know so I can give you props for your work. =) Thanks, and enjoy! This post has been edited by BuffMePlz: Jul 26 2008, 09:35 AM |
BuffMePlz DotA Allstars 6.53 AI+ 1.52 Jul 10 2008, 09:51 AM
Overflow_GR FIRST BLOOD!
I salute you. That was just craz... Jul 10 2008, 10:06 AM
Green_Sliche Heh, you say First Blood, and I say welcome spamme... Jul 10 2008, 10:24 AM
Submarine
I can confirm this. It becomes really unplayable ... Jul 10 2008, 10:31 AM
counter_helix_axe :) thanks !
fast release
Started testing :P Jul 10 2008, 10:35 AM
Overflow_GR Found the first bug; Clockwerk is unable to attack... Jul 10 2008, 11:06 AM
Green_Sliche First game and this is what I found :
AI routine ... Jul 10 2008, 11:12 AM
dancing_infernos First game and this is what I found :
AI routine... Jul 11 2008, 08:50 PM
holy-vash wow.. didn't expect it to be this fast. and yo... Jul 10 2008, 11:20 AM
Cp6uja
I think I should be on that list too. I mean, my ... Jul 10 2008, 11:55 AM
Overflow_GR Completed my first game with Clockwerk, and apart ... Jul 10 2008, 12:01 PM
Johnny_20 First and foremost thank you for the ported versio... Jul 10 2008, 12:28 PM
blitzx thanx a lot...
there's already a lot of bugs y... Jul 10 2008, 12:42 PM
Verno Thanks a ton, I love playing the AI games when I g... Jul 10 2008, 01:08 PM
Green_Sliche How about adding a basic Str Item Build for Goblin... Jul 10 2008, 01:30 PM
Overflow_GR Mana Void animation is weird. It's kind of lik... Jul 10 2008, 01:56 PM
Green_Sliche
Mana Void animation is weird. It's kind of li... Jul 10 2008, 03:02 PM
Overflow_GR As for me, Mana Void has no animation at all, it d... Jul 10 2008, 03:43 PM
Cp6uja
I think that there is no point to cheat the AI (I... Jul 10 2008, 02:24 PM
Overflow_GR I had made two builds for Terrorblade, a main one ... Jul 10 2008, 02:37 PM
holy-vash
I had made two builds for Terrorblade, a main one... Jul 10 2008, 02:54 PM
kllam that is so cool man~~ Thanks very much.
My friend... Jul 10 2008, 03:06 PM
ozaq Thank you BuffMePlz... appreciate the hard work. Jul 10 2008, 03:27 PM
Green_Sliche Oh, well never paid attention to spell animation c... Jul 10 2008, 03:58 PM
ozaq i played a game with the antimage, will every othe... Jul 10 2008, 04:58 PM
Overflow_GR Yeah, the AI became incredibly easier to beat now.... Jul 10 2008, 05:15 PM
Green_Sliche
Yeah, the AI became incredibly easier to beat now... Jul 10 2008, 05:23 PM
counter_helix_axe you could use the -oui command and then "atta... Jul 10 2008, 05:33 PM
Green_Sliche
you could use the -oui command and then "att... Jul 10 2008, 05:45 PM
ozaq way i see it, they need some piece of code, to mak... Jul 10 2008, 05:43 PM
Green_Sliche
way i see it, they need some piece of code, to ma... Jul 10 2008, 06:24 PM
ozaq
Sadly I didn't save the replay. But I'm s... Jul 10 2008, 09:42 PM
boto7 thanks, now i can practice clockwerk :) Jul 10 2008, 05:46 PM
ozaq yo guys, ive edited my previous post with some inf... Jul 10 2008, 05:50 PM
Green_Sliche I still don't see the difference, I mean betwe... Jul 10 2008, 05:59 PM
counter_helix_axe
@ Tenshinian DN & BMP : Most of us know how t... Jul 11 2008, 10:05 AM
NNCCMMLL This is freaking awesome! Jul 10 2008, 06:03 PM
ozaq is open Ai project and open Ai forums different. ?... Jul 10 2008, 06:09 PM
joshdalrymple2000 So has anyone confirmed that Lanaya is indeed play... Jul 10 2008, 06:10 PM
NNCCMMLL It's playable by you. And the game doesn't... Jul 10 2008, 06:19 PM
joshdalrymple2000
It's playable by you. And the game doesn... Jul 10 2008, 09:07 PM
xplay just tested it just now . Troll item build is bad ... Jul 10 2008, 07:11 PM
couk love u =) Jul 10 2008, 07:50 PM
isjapeyk one thing i noticed with the previous ai version i... Jul 10 2008, 08:24 PM
[dark]abcxyz You're so quick. That's nice :).
Found s... Jul 10 2008, 10:16 PM
lhendrie I'll try it later, thanks Jul 11 2008, 12:13 AM
Rushdiey i this true
map so fast
u rleased Jul 11 2008, 01:29 AM
musketman1992 This map is way too buggy, I'm sticking with 6... Jul 11 2008, 02:11 AM
knightomon ^ ^thanks !
fast release Jul 11 2008, 02:24 AM
Cp6uja Well, its Revision 1, what do you expect? We had r... Jul 11 2008, 03:37 AM
BuffMePlz
Personally, I think you posted this map too early... Jul 11 2008, 04:26 AM
ozaq
Agreed, but as I'm going to be unable to do a... Jul 12 2008, 03:26 PM
Harry_Potter Wow what a quick release! At least this will g... Jul 11 2008, 04:31 AM
Overflow_GR So has anyone confirmed that Lanaya is indeed play... Jul 11 2008, 05:18 AM
Green_Sliche Well, guess I was right about Lanaya and about not... Jul 11 2008, 05:31 AM
Virtviuz I ♥♥♥♥ you Jul 11 2008, 06:03 AM
xadrew Thx for fast release! Really nice work :)
My B... Jul 11 2008, 06:44 AM
cr4y Nice ^^
But I think using -ng the AI get more gold... Jul 11 2008, 07:03 AM
MaktorTheSentinel lol i tested it, and the AI chosed the Clockwerk G... Jul 11 2008, 02:20 PM
Overflow_GR Clarities rock. What might suck is how AI uses the... Jul 11 2008, 02:41 PM
DarkPichu thanks for the map. will try to help finding bugs.... Jul 11 2008, 02:42 PM
kevs_12 well i played a game yesterday and noticed the ff.... Jul 11 2008, 05:38 PM
mario_yohanes thanks for fast release...
i think AI no longer h... Jul 11 2008, 07:19 PM
liselotte woooooooo thanks Jul 11 2008, 07:50 PM
holy-vash I don't think both RGB and BMP had a copy of o... Jul 11 2008, 07:52 PM
rjmaster357 This AI version doesnt completly support Clockwerk... Jul 11 2008, 11:44 PM
Flame_Guardian That was fast...
I'm expecting lots of bugs o... Jul 12 2008, 12:05 AM
Overflow_GR This AI version doesnt completly support Clockwerk... Jul 12 2008, 02:14 AM
dancing_infernos
It would obviously be effective if we gave ever... Jul 13 2008, 09:53 PM
sorasan Choosing Invoker will result in game crashing or A... Jul 12 2008, 03:59 AM
rjmaster357 ^^
Are you sure its not with your computer? I have... Jul 12 2008, 07:19 AM
Tenshinhan DN Sorry, I've been away for a few days. Thanks f... Jul 12 2008, 07:39 AM
Overflow_GR Holy shit, choosing Invoker does make the game unp... Jul 12 2008, 07:46 AM
subzerofox i played it & i found this my ally (SA) is tra... Jul 12 2008, 11:34 AM
dnapzter i am testing to it.. thanks for the hard work Jul 12 2008, 03:43 PM
fer-de-lance u know its weird when some1 uses ur siggy and it h... Jul 12 2008, 08:24 PM
NNCCMMLL
u know its weird when some1 uses ur siggy and it ... Jul 12 2008, 08:35 PM
chaser02 I thought this was fake when I found it at some si... Jul 12 2008, 08:39 PM
nitocris_dude THERE IS definitely something wrong with invoker. ... Jul 12 2008, 08:43 PM
digital-archangel The AIs running back and forth from the fountain i... Jul 12 2008, 08:48 PM
Ner-Azul Thanks a lot! Now I can go practicing Rattletr... Jul 12 2008, 10:12 PM
Razma Don't mean to offend the item build contribute... Jul 12 2008, 11:41 PM
Overflow_GR Don't mean to offend the item build contribute... Jul 13 2008, 03:52 AM
MrE_Man Possible cause of the AI going to fountain then ba... Jul 13 2008, 01:09 AM
druidravi Wow , that was fast will try it and report bugs. T... Jul 13 2008, 06:20 AM
p0Eta wow, fast as always =]
just found a bug:
I was l... Jul 13 2008, 08:24 AM
Green_Sliche
Holy shit, choosing Invoker does make the game un... Jul 13 2008, 09:27 AM
Yuriez Destroyer Not Recover Mana [ Skill 3 ] Please Fix ... Jul 13 2008, 10:17 AM
Jinime Thx...
But have some bug
Please make Revision 2 Jul 13 2008, 11:45 AM
BuffMePlz After working on this nearly full-time for the pas... Jul 13 2008, 12:24 PM
SpAsOjE TY Jul 13 2008, 12:33 PM
Tenshinhan DN Woah dude, that is fast. Seems like you've kil... Jul 13 2008, 02:11 PM
Overflow_GR WEEEEEEEEEEEEEE thanks BMP! :D Good luck fixin... Jul 13 2008, 03:10 PM
[dark]abcxyz Clockwerk is still can't attack his own Cog. Jul 13 2008, 04:50 PM
alwaysonic thats great thx guy :'( Jul 13 2008, 05:05 PM
Athany Thank you very much!!! :D Jul 13 2008, 05:13 PM
last_knight Thank you, BMP. =)
Thank you, BMP. =) Jul 13 2008, 07:24 PM
counter_helix_axe ThAnkS AlOt ... :wub: Jul 13 2008, 09:41 PM
Xandorleass My observations:
-Lanaya still crashes the game
-... Jul 13 2008, 10:12 PM
ar2r Puck doesn't push the lane unless I type -ca .... Jul 13 2008, 10:39 PM![]() ![]() |
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