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> 6.52e possible bugs
sinsang
post Jul 3 2008, 07:31 AM
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I was playing 6.52e last night and noticed a few bugs. The runes are are respawning, however whenever you get close to them sometimes they just disappear for no reason.

I was watching a Warlock use fatal bonds on Zeus. The Zeus had a clarity potion activated. Warlock attacked one of the creeps that was linked to the fatal bonds. But the clarity potion did no dispell. Not too sure if that's a bug or not
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J_sat
post Jul 3 2008, 07:35 AM
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I noticed they were odd as well. i would come to them out of the fog and i would see one of the runes with a puff of smoke or something like that, as if someone just took it or something. Anyone test it yet?
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UTDC.Justin
post Jul 3 2008, 07:35 AM
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Hi,

Don't worry about this, they simply have an animation for a strange reason (coding I guess), but I admit the first time I saw it I thought their BH was getting them all.

As for Warlock it is because Fatal Bonds is HP loss now, so naturally it isn't technically "damage" which would trigger dispelling of clarities/flasks/etc.
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Tjomi
post Jul 3 2008, 07:37 AM
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The rune does not disappear, just showed the animation. The rune had been there but then someone took it when it was in fog for you. Then when the area around it got revealed for you, the animation was shown (like when trees are cut down and you come back after 5 minutes and they just pop up).

Fatal bounds is hp removal (i think ?) and thus does not dispell clarity or flask
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J_sat
post Jul 3 2008, 07:41 AM
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I see. That is actually interesting, knowing someone has invis or haste changes the effectiveness of the rune. If this change is here to stay, what do you think of the strategical implications?
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killing machine
post Jul 3 2008, 07:45 AM
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6.52e - Teh rerespawning runes annoy hard -.-
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