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| Jack_The_Ripper |
Aug 27 2007, 10:24 PM
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#1
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Veteran ![]() ![]() ![]() ![]() Group: Members Joined: 17-May 06 Member No.: 289,582 Bnet Name: Omar . . (BA). . Realm: Bored Aussies Bnet Realm: none |
Just released. Only found out because I refreshed.
Havnt had a chance to play it yet, still at work. So lets discuss the exact changes. Probably a huge amount from 6.47 This post has been edited by Jack_The_Ripper: Aug 27 2007, 10:27 PM |
| darkpatejl |
Aug 27 2007, 10:27 PM
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#2
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Enthusiast ![]() ![]() ![]() ![]() ![]() Group: Members Joined: 12-September 05 Member No.: 74,308 Bnet Name: dt.dark Bnet Realm: Northrend |
its the same as 6.47 - but the bug with faerie was removed
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| TrabajarTrabajar |
Aug 27 2007, 10:37 PM
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#3
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Pirates > Ninjas ![]() ![]() ![]() ![]() ![]() Group: Members Joined: 2-June 06 Member No.: 310,661 Bnet Name: moskva Bnet Realm: none Potential: R |
Could someone with active access to wc3 pls describe what aspect of the code was causing a crash? I don't have access to my main compy atm, so I can't really check.
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| ICallBotSolo |
Aug 27 2007, 10:46 PM
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#4
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Moonlight shines upon the guilty, and the innocent alike. ![]() Group: Ban Appeal Mod Joined: 25-January 07 From: Tokyo, Japan Member No.: 606,784 Bnet Name: ICallBotSolo Bnet Realm: Azeroth |
This changelog refers to changes from 6.46b to 6.48. 6.47 was temporarily reduced, but recalled due to severe stability issues with the new hero.
6.48 Changelog =============== * Added a new hero from the Model-To-Hero contest (see below) Puck, the Faerie Dragon. Details below. * Added a new ability for Animal Courier to change its model. Self explanatory. * Fixed Planeswalker's Cloak and Hood of Defiance stacking issues on various heroes' innate magic resistance abilities. Theoretically no longer a need to "properly" stack them. * Fixed an old rare bug with Leshrac (and recently Storm) that would cause them to constantly drain mana. Not sure about the bug, but it's allegedly fixed now. * Fixed a bug when killing heroes with Crow Sometimes Crow kills (dagon crow, etc.) would cause a crash. This has been fixed. * Fixed Flesh Heap to work properly with suicides Previously, Suiciding with Flesh Heap caused erratic behavior. (At level 4,) sometimes it would increase your STR by 0.2, and other times it would decrease it by 0.8. Now Suicide will not affect your STR. * Fixed a bug in -dm -nd that causes the hero after Bristleback to have Warpath if Bristleback dies with the buff on, and the player quickly picks a new hero. Self explanatory. * Fixed the game mode text to display in proper order Self explanatory. * Fixed Starfall doing extra damage on the second hit Self explanatory. * Restored Freeze Hero functionality You might remember this from 6.46. You can put leavers on their Circle of Power and "freeze" them, making them immune to damage etc. * Added a command -test to enable single player commands to be usable in multiplayer for easier extensive testing Thanks, Ice! Self explanatory. * Added new command '-terrain snow'. This transforms the current terrain into a snow terrain. This is a very experimental mechanism and is still very much a WIP in the visuals department. Adds a visual effect to the map (like -weather). I don't think you can go back to grassy (Azeroth) once you're in snow (Northrend). You must type -terrain snow in the beginning parts of the game. * Fixed Death Pulse to hit properly non-magic-immune Ancients Self explanatory. * Improved Alchemist's movement speed a bit 290 -> 300 Chemical Rage now also gives more ms, 0/5/10 -> 5/10/15 -Astros * Increased ranged creep's mana pool 200 -> 300 * Rebalanced Sanity's Eclipse (Less damage, better leveling) Old Sanity's Eclipse: If you have more INT than they do, you will deal 10/12/14 damage per int difference. If you have less than 10/30/50 more INT than they do, you will reduce their mana by 75% 600/600/600 range 400/500/600 AoE 160 cooldown 200/250/300 mana cost New Sanity's Eclipse: If you have more INT than they do, you will deal 8/9/10 damage per int difference. If you have less than 10/30/50 more INT than they do, then you will reduce their mana by 75%. 600/650/700 range 400/500/600 AoE 160 cooldown 175/250/325 mana cost How exactly is this better leveling? Either I or IceFrog made a mistake somewhere. * Improved Harbinger's casting animation time Cast Point 0.5 -> 0.25 (one of the lowest in the game now) Backswing 0.51 -> 0.51 * Fixed a visual glitch with Dispersion that would make it look like it did more Dispersions than it actually did It would display the animation twice for each Dispersion. * Fixed a bug with Unstable Concoction when used during the transformation of Chemical Rage There will be 3 ways to go if you are still channeling Unstable Concoction but your Chemical Rage is gone: 1. You will lob one at it at the time you transform back into the normal form, but this doesn't count as finish casting it, you will still lob another one afterward, resulting in lobbing a total of 2 Unstable Concoctions at a same target; 2. You will stop channeling and lob it at the target at the time you transform back into the normal form; or 3. Just as the same as that in .48 -Astros * Fixed a bug with Greaterbash No longer works on images. Also the cooldown has been increased to a reasonable amount. * Improved Lion's movement speed a little 280 -> 290 * Fixed Panda's Storm Wind Walk stats Fixed an unintentional nerf from 6.46 or 6.45. There's a thread about this somewhere in Mechanics... * Game now gives an error message when attacking Roshan from a disallowed area Self explanatory. * Added -nr(-norepick) Self explanatory. * Added -mute as a custom player command to disable kill sounds Self explanatory. * Fixed a bug with Weave and Reincarnation Previously if you died with Reincarnation with Weave, you would feel the effects permanently. This has been fixed. - Lots of effort was made to fix stability issues with the map. Either this or 6.48b will be the new stable version, depending on reports after it gets played in the open for a bit first. - Congratulations to the final 8 and everyone that participated and voted in the hero contest. Vodoun's hero was the primary selection with one ability from coldlikehell's hero. Once again, thanks to everyone participating in contest. [N00B] Name=Faerie Dragon Propernames=Puck Hotkey=F Ubertip="In Sentinel's search for heroes to aid them in the war against the Scourge, they discovered the lost lands of the mystical Faerie Dragons. Upon explaining the conflict to the Faerie Queen of Agrace, she sent forth Puck, a personal guardian, to turn the tides of war. Despite his small size and mischievous personality, the little dragon soon proved to pack more than his fare share of power on the battlefield, blasting through the enemy ranks with balls of magic, faerie dust, and the capability to stupefy an entire army with nothing more than his imagination. His foes all learned the hard way that size matters not in combat, and that appearances are, ultimately, deceiving. Strength - 15 + 1.7 Agility - 22 + 1.7 Intelligence - 27 + 3.5 Learns Illusory Orb, Waning Rift, Phase Shift, and Dream Coil. Attack range of 600. Movement speed of 300." Vital stats: Base HP: 550 Base HP Regen: 0.25 always (same as most other heroes) Base Mana: 225 Base Mana Regen: 0.01 (same as most other heroes) MS: 300 Sight: 1800/1200 (slightly further sight at night than most heroes) STR: 15 + 1.7 INT: 27 + 3.5 AGI: 22 + 1.7 Acquisition range: 800 Cast point: 0.1 (I think this is second lowest in the game, after Dragon Knight.) Cast backswing: 0.51 Range: 600 BAT: 1.7 Base damage: 12+1d12 Attack point: 0.5 Attack backswing: 0.8 [A0S9] Name=Illusory Orb Ubertip="Sends a magic orb flying down a straight path damaging everything in its way. At any time during the life of the orb the Faerie Dragon may teleport up to it, taking its place. 1800 Range, 225 AOE. 70/140/210/280 damage. Cooldown: 15" Hotkey=R Cooldown: 15 seconds Mana cost: 125 Range: 3000 (How far away you can click. The orb will only travel 1800.) [A0SC] Name=Waning Rift Ubertip="Releases Puck's mystical faerie dust around him dealing 60/120/180/240 damage and silencing enemies for 0.1/1/2/3 seconds Cooldown: 12" Hotkey=W Cooldown: 12 seconds Mana cost: 100/110/120/130 AoE: 400 [A0SB] Name=Phase Shift Ubertip="Shifts the Faerie Dragon out of existence for up to 0.75/1.5/2.25/3 seconds, temporarily avoiding any further damage. Cooldown: 6 Manacost: 50/40/30/20 " Hotkey=F Note: Right click for auto-cast. Cooldown: 6 seconds Mana cost: 50/40/30/20 Duration: 0.75/1.5/2.25/3 seconds [A0S8] Name=Dream Coil Ubertip="Puck's powerful imagination engulfs an area, creating coils of volatile magic that deals 100/150/200 damage and stuns enemy unit for 0.5 seconds as it latches on to them. Stretching the coils beyond 600 range causes it to snap and deal an additional 100/150/200 damage and stun for 1.5/2.25/3 seconds. Lasts 5 seconds. Cooldown: 85 " Hotkey=C Cooldown: 85 seconds Mana cost: 100/150/200 Range: 750 Stealthnerf: On the map preview thumbnail, the space between "DOTA" and "ALLSTARS" has been removed. IMBA! Stealthchange: Some of the methods by which the RNG works has been changed. Some users were experiencing issues with Multicast and Dispersion. I doubt there will be any actual change in results. This post has been edited by ICallBotSolo: Aug 29 2007, 02:16 AM |
| SoletLuna |
Aug 27 2007, 11:34 PM
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#5
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Enthusiast ![]() ![]() ![]() ![]() ![]() Group: Members Joined: 16-December 06 From: Germany Member No.: 541,956 Bnet Name: Invis.immortal Bnet Realm: Northrend |
As I remember from 6.47 the cooldown of Sanity's Eclipse is 160/150/140 now and does cost less mana, but i don't know the value, if at all.
The bug with Storm and Leshrac was, that you still lost mana even after turning off Pulse Nova or Electric Rave. EDIT: Mana cost of Harbringer's Ultimate now 175/250/325 That new Attack Animation is damn fast... This post has been edited by SoletLuna: Aug 27 2007, 11:46 PM |
| ICallBotSolo |
Aug 27 2007, 11:42 PM
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#6
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Moonlight shines upon the guilty, and the innocent alike. ![]() Group: Ban Appeal Mod Joined: 25-January 07 From: Tokyo, Japan Member No.: 606,784 Bnet Name: ICallBotSolo Bnet Realm: Azeroth |
I'm still updating a lot of the values in my post. If the tooltip says "150" for Sanity's Eclipse, it's lying. It's 160 at all levels in both 6.46b and 6.48.
This post has been edited by ICallBotSolo: Aug 27 2007, 11:43 PM |
| SoletLuna |
Aug 27 2007, 11:45 PM
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#7
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Enthusiast ![]() ![]() ![]() ![]() ![]() Group: Members Joined: 16-December 06 From: Germany Member No.: 541,956 Bnet Name: Invis.immortal Bnet Realm: Northrend |
Ah, damn Tooltips kidding me.
Thought they were always right... |
| ERazER |
Aug 28 2007, 12:06 AM
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#8
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![]() ![]() ![]() ![]() ![]() Group: Members Joined: 13-February 06 Member No.: 111,753 Bnet Name: lolololololol Bnet Realm: none Potential: R |
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| SoletLuna |
Aug 28 2007, 12:21 AM
Post
#9
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Enthusiast ![]() ![]() ![]() ![]() ![]() Group: Members Joined: 16-December 06 From: Germany Member No.: 541,956 Bnet Name: Invis.immortal Bnet Realm: Northrend |
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| Astros |
Aug 28 2007, 12:24 AM
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#10
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Member ![]() ![]() ![]() Group: Members Joined: 5-April 07 Member No.: 721,221 Bnet Name: ShadowHope Bnet Realm: Azeroth |
Just something to add for ICallBotSolo (those in RED)
Am I going insane? 6.47b hasn't been released yet, much less 6.48... That'll teach me to not refresh. This changelog refers to changes from 6.46b to 6.48. 6.47 was temporarily reduced, but recalled due to severe stability issues with the new hero. 6.48 Changelog =============== * Added a new hero from the Model-To-Hero contest (see below) Puck, the Faerie Dragon. Details below. * Added a new ability for Animal Courier to change its model. * Fixed Planeswalker's Cloak and Hood of Defiance stacking issues on various heroes' innate magic resistance abilities. Theoretically should now stack with diminishing returns regardless of acquisition order. * Fixed an old rare bug with Leshrac (and recently Storm) that would cause them to constantly drain mana. Not sure about the bug, but it's allegedly fixed now. * Fixed a bug when killing heroes with Crow Sometimes Crow kills (dagon crow, etc.) would cause a crash. This has been fixed. * Fixed Flesh Heap to work properly with suicides Previously, Suiciding with Flesh Heap caused erratic behavior. (At level 4,) sometimes it would increase your STR by 0.2, and other times it would decrease it by 0.8. Now Suicide will not affect your STR. * Fixed a bug in -dm -nd that causes the hero after Bristleback to have Warpath if Bristleback dies with the buff on, and the player quickly picks a new hero. Self explanatory. * Fixed the game mode text to display in proper order Self explanatory. * Fixed Starfall doing extra damage on the second hit Self explanatory. * Restored Freeze Hero functionality You might remember this from 6.46. You can put leavers on their Circle of Power and "freeze" them, making them immune to damage etc. * Added a command -test to enable single player commands to be usable in multiplayer for easier extensive testing Thanks, Ice! Self explanatory. * Added new command '-terrain snow'. This transforms the current terrain into a snow terrain. This is a very experimental mechanism and is still very much a WIP in the visuals department. Adds a visual effect to the map (like -weather). I don't think you can go back to grassy (Azeroth) once you're in snow (Northrend). You must type -terrain snow in the beginning parts of the game. * Fixed Death Pulse to hit properly non-magic-immune Ancients Self explanatory. * Improved Alchemist's movement speed a bit 290 -> 300 Chemical Rage now also gives more ms, 0/5/10 -> 5/10/15 * Increased ranged creep's mana pool 200 -> 300 * Rebalanced Sanity's Eclipse (Less damage, better leveling) Old Sanity's Eclipse: If you have more INT than they do, you will deal 10/12/14 damage per int difference. If you have less than 10/30/50 more INT than they do, you will reduce their mana by 75% 600/600/600 range 400/500/600 AoE 160 cooldown 200/250/300 mana cost New Sanity's Eclipse: If you have more INT than they do, you will deal 8/9/10 damage per int difference. If you have less than 10/30/50 more INT than they do, then you will reduce their mana by 75%. 600/650/700 range 400/500/600 AoE 160 cooldown 175/250/325 mana cost How exactly is this better leveling? Either I or IceFrog made a mistake somewhere. * Improved Harbinger's casting animation time Cast Point 0.5 -> 0.25 (one of the lowest in the game now) Backswing 0.51 -> 0.51 * Fixed a visual glitch with Dispersion that would make it look like it did more Dispersions than it actually did It would display the animation twice for each Dispersion. * Fixed a bug with Unstable Concoction when used during the transformation of Chemical Rage Not sure about this one. There will be 3 ways to go if you are still channeling Unstable Concoction but your Chemical Rage is gone: 1. You will lob one at it at the time you transform back into the normal form, but this doesn't count as finish casting it, you will still lob another one afterward, resulting in lobbing a total of 2 Unstable Concoctions at a same target; 2. You will stop channeling and lob it at the target at the time you transform back into the normal form; or 3. Just as the same as that in .48 * Fixed a bug with Greaterbash No longer works on images. Also the cooldown has been increased to a reasonable amount. * Improved Lion's movement speed a little 280 -> 290 * Fixed Panda's Storm Wind Walk stats Fixed an unintentional nerf from 6.46 or 6.45. There's a thread about this somewhere in Mechanics... * Game now gives an error message when attacking Roshan from a disallowed area Self explanatory. * Added -nr(-norepick) Self explanatory. * Added -mute as a custom player command to disable kill sounds Self explanatory. * Fixed a bug with Weave and Reincarnation Previously if you died with Reincarnation with Weave, you would feel the effects permanently. This has been fixed. - Lots of effort was made to fix stability issues with the map. Either this or 6.48b will be the new stable version, depending on reports after it gets played in the open for a bit first. - Congratulations to the final 8 and everyone that participated and voted in the hero contest. Vodoun's hero was the primary selection with one ability from coldlikehell's hero. Once again, thanks to everyone participating in contest. [N00B] Name=Faerie Dragon Propernames=Puck Hotkey=F Ubertip="In Sentinel's search for heroes to aid them in the war against the Scourge, they discovered the lost lands of the mystical Faerie Dragons. Upon explaining the conflict to the Faerie Queen of Agrace, she sent forth Puck, a personal guardian, to turn the tides of war. Despite his small size and mischievous personality, the little dragon soon proved to pack more than his fare share of power on the battlefield, blasting through the enemy ranks with balls of magic, faerie dust, and the capability to stupefy an entire army with nothing more than his imagination. His foes all learned the hard way that size matters not in combat, and that appearances are, ultimately, deceiving. Strength - 15 + 1.7 Agility - 22 + 1.7 Intelligence - 27 + 3.5 Learns Illusory Orb, Waning Rift, Phase Shift, and Dream Coil. Attack range of 600. Movement speed of 300." Has abilities: Dream Coil,A0SC,A0SB,A0S9, (and Stat Bonus) [A0S8] Name=Dream Coil Ubertip="Puck's powerful imagination engulfs an area, creating coils of volatile magic that deals 100/150/200 damage and stuns enemy unit for 0.5 seconds as it latches on to them. Stretching the coils beyond 600 range causes it to snap and deal an additional 100/150/200 damage and stun for 1.5/2.25/3 seconds. Lasts 5 seconds. Cooldown: 85 " Hotkey=C Cooldown: 85 seconds Mana cost: 100/150/200 Range: 750 Stealthnerf: On the map preview thumbnail, the space between "DOTA" and "ALLSTARS" has been removed. IMBA! This post has been edited by Astros: Aug 28 2007, 04:04 AM |
| ICallBotSolo |
Aug 28 2007, 12:42 AM
Post
#11
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Moonlight shines upon the guilty, and the innocent alike. ![]() Group: Ban Appeal Mod Joined: 25-January 07 From: Tokyo, Japan Member No.: 606,784 Bnet Name: ICallBotSolo Bnet Realm: Azeroth |
I think I got all of them. If anyone has anything else to add, feel free to state it.
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| ERazER |
Aug 28 2007, 01:01 AM
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#12
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![]() ![]() ![]() ![]() ![]() Group: Members Joined: 13-February 06 Member No.: 111,753 Bnet Name: lolololololol Bnet Realm: none Potential: R |
Main page still not updated.
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| Rulah |
Aug 28 2007, 01:37 AM
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#13
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Newbie ![]() Group: Members Joined: 27-August 06 Member No.: 438,905 Bnet Name: Ruler- Bnet Realm: Northrend |
* Fixed Planeswalker's Cloak and Hood of Defiance stacking issues on various heroes' innate magic resistance abilities. Theoretically no longer a need to "properly" stack them. So this basically means that I don't have to make magic resistance item before the magic resistance skill? |
| pyreorsfeeld |
Aug 28 2007, 01:56 AM
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#14
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Partially crazy; Mostly insane ![]() ![]() ![]() ![]() ![]() Group: Members Joined: 13-May 06 From: Under your bed Member No.: 284,061 Bnet Name: proselyte Bnet Realm: Lordaeron |
if the host types -terrain snow will all the players see the effect?, what if a non-host types -terrain snow will he be able to see the effects?
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| SaZ |
Aug 28 2007, 01:58 AM
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#15
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Jedi ![]() ![]() ![]() ![]() ![]() Group: Members Joined: 29-December 06 Member No.: 554,992 Bnet Name: SaZ Bnet Realm: Northrend Potential: R |
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| ICallBotSolo |
Aug 28 2007, 02:18 AM
Post
#16
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Moonlight shines upon the guilty, and the innocent alike. ![]() Group: Ban Appeal Mod Joined: 25-January 07 From: Tokyo, Japan Member No.: 606,784 Bnet Name: ICallBotSolo Bnet Realm: Azeroth |
QUOTE So this basically means that I don't have to make magic resistance item before the magic resistance skill? If all is working properly, then that is accurate. QUOTE if the host types -terrain snow will all the players see the effect?, what if a non-host types -terrain snow will he be able to see the effects? I'm not sure. I think it's user variant (i.e. what one user sees isn't indicative of what another user sees, like -weather), but I haven't done any tests on this yet. |
| wafuf |
Aug 28 2007, 02:18 AM
Post
#17
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Bug Master ![]() ![]() ![]() ![]() ![]() Group: Banned Joined: 3-December 06 From: Pilipinas Member No.: 514,204 Bnet Name: wafuf14 Bnet Realm: Kalimdor |
Oh sad now no one will use spirit breaker again..
Sanity eclipse 100 increased casting range? ah right .... its needed..... they could have just buffed his range though now we need refresher to do 2 hit penta kills with sanity.. sad... anyway no more problems in astral imprisonment poor scourge faerie dragon is so...invulnerable... |
| Astros |
Aug 28 2007, 03:53 AM
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#18
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Member ![]() ![]() ![]() Group: Members Joined: 5-April 07 Member No.: 721,221 Bnet Name: ShadowHope Bnet Realm: Azeroth |
I'm not sure. I think it's user variant (i.e. what one user sees isn't indicative of what another user sees, like -weather), but I haven't done any tests on this yet. Only host can do -terrain snow before anyone picks a hero, everyone will see the effect, and you can't change it back once it is changed. (Made some changes with the Unstable Concoction bug posted above) This post has been edited by Astros: Aug 28 2007, 04:01 AM |
| ChaosMasterKron |
Aug 28 2007, 04:29 AM
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#19
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I say "Mah-gee-na," you say... ![]() ![]() ![]() ![]() ![]() Group: Members Joined: 4-September 05 Member No.: 62,673 Bnet Name: ChaosMasterKron Bnet Realm: Lordaeron |
QUOTE * Fixed a bug with Greaterbash No longer works on images. Also the cooldown has been increased to a reasonable amount. Oh thank god, I knew this wouldn't last. |
| DUCKVILLE |
Aug 28 2007, 05:06 AM
Post
#20
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Enthusiast ![]() ![]() ![]() ![]() ![]() Group: Members Joined: 2-August 06 From: Melbourne, Australia Member No.: 390,052 Bnet Name: DUCKVILLE Bnet Realm: none |
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