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| kingeram |
Dec 17 2006, 08:38 AM
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#1
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Newbie ![]() Group: Members Joined: 7-July 06 Member No.: 359,262 Bnet Name: e-ram Bnet Realm: none |
![]() Balzaror Blood Fencer Balzaror is one of the orc clan that live with the were wolf since he was born. Most of his fighting skill is for a berserking combat. One day his party was slayed, most of them are dead but Balzaror made it to survive with his best friend. From now on he's living like a stray wolf but he get helped by one of his clan that he know to use weapon. Now he's the mighty worrior mixed skill with worrior combat and wolf-fight style ------------------- status team : sentinal attack : 50-60 attack range : 150 (melee) move speed : 310 begin Aspd : 1.58 sec (+17% IAS) str : 25 (+2.8) agi : 17 (+1.8) int : 13 (+1.7) hp : 625 mp : 169 armor : 4 ------------------------------------------ skill QUOTE blood added [Toggle skill] [B] Mostly, when the were wolf fight they try to put some of their liquid into the enemy body in order to make them were wolf or to kill them. Since Balzaror didn't change to the were wolf he cannot do that but since he live with them all the time. His blood become poison to the others. skill : A toggle skill that will cause mana and his life to use in order to gain powerful attack cast time : 0 sec all lv cool down : 1 / 0.5 / 0 / 0 sec mana cost : 5 / 10 / 15 / 20 health cost : 8 / 16 / 24 / 32 cast range : 150 (melee) traget : 1 unit lv 1 : attacking critical 1.2 times 100% lv 2 : attacking critical 1.4 times 100% lv 3 : attacking critical 1.6 times 100% lv 4 : attacking critical 1.8 times 100% check : The critical skill with chance 100%. Since all of the critical skill in dota are the passive skill this skill is toggle and requir the cost to use it. like the "naga siren" have critical 1.5 times with 45% chance but it can make up to 3 image that make it have a high chance to do the critical. QUOTE [color=orange]wolf offering [active] [F] The were wolf pack that Balzaror living with are love each other very much. They are ready to split their blood to help their friends even it's cost its life. skil : a skill that active immidietly when use. It will heal all ally in the range skill [add] : for the enemys in the range will suffer of the disane they will be slow for 2.5 sec cast time : 0.4 sec all lv cool down : 30 sec all lv mana cost : 100 all lv traget : all ally unit in 350 aoe from balzaror area : 350 aoe from balzaror lv 1 : loss 100 hp and heal 75 hp to ally , slow enemys for 4% lv 2 : loss 200 hp and heal 150 hp to ally , slow enemys for 8% lv 3 : loss 300 hp and heal 225 hp to ally , slow enemys for 12% lv 4 : loss 400 hp and heal 300 hp to ally , slow enemys for 16% check : A healing skill that requir the user's hp in order to use (you can kill yourself by this skill) it's like "Death Coil" of Lord of Avernus that also requir his life to use. The different is this skill can heal only QUOTE [color=orange]immortal heart [passive] When the were wolf stay in a big group they can regen themselves faster skill : increase the regentration rate up to the number of ally in range range : 400 aoe count delay : 0 sec all lv cancle delay : 3 sec all lv lv 1 : regen 0.25hp / sec per 1 unit (count itself too) [maximum regentration of 3 hp/sec ] lv 2 : regen 0.50hp / sec per 1 unit (count itself too) [maximum regentration of 5 hp/sec ] lv 3 : regen 0.75hp / sec per 1 unit (count itself too) [maximum regentration of 7 hp/sec ] lv 4 : regen 1.00hp / sec per 1 unit (count itself too) [maximum regentration of 9 hp/sec ] check : skill that help a loss hp from the other skill. since it can regen only I put the rate that up to the number of ally. QUOTE syncro [active] [C] link their life to help each other that's the were wolf. For Balzaror he use for killing the enemy skill : like his hp with the traget if he loss his hp the traget also loss its hp too. but if the traget loss hp , Balzaror's hp isn't loss (this skill is physical damage) skill [nerf] : the effect of syncro will be cancle if the traget is farer than 1200 aoe from Balzaror cast time : 0.2 sec all lv cool down : 100 / 75 / 50 sec duration : 20 sec all lv mana cost : 100 / 150 / 200 traget : 1 unit cast range : 500 aoe lv 1 : bring loss hp multiple be 0.7 then erase the traget hp lv 2 : bring loss hp multiple be 1.1 then erase the traget hp lv 3 : bring loss hp multiple be 1.5 then erase the traget hp check : A conclusion that why all of Balzaror skill requir his hp ------------------------------------------------------- Synergy yeah it's give and take [lol] okay...let me explan this "Syncro" skill . When you link your hp with the traget the hp that you loss will bring to multiple by x.x then misun with traget armor [physical damage] before erase the traget hp. like you loss 2000hp at skill lv3 > 2000 x 1.5 = 3000 . the traget have 11 armor [39% reduction] the result is 3000 x 39 / 100 = 1170 3000 - 1170 = 1830 well you loss 2000 and the traget loss 1830 what do you think ? item the item that suit this unit is the increasing of str , regen item and IAS item this is what I think... heal life steal okay combat with melee you can regen and you have cleaving atack too !!and so on... items that not suit this Balzaror I think it's the item that increase armor , orb effect item and critical item thanks and if some gramma are wrong I'm very sorry cuz I'm not master English yet This post has been edited by kingeram: Dec 18 2006, 12:22 AM |
| ColeNOxyd2nd |
Dec 17 2006, 08:42 AM
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#2
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Veteran ![]() ![]() ![]() ![]() Group: Members Joined: 8-April 06 Member No.: 221,684 Bnet Name: Cohlendioxyd Bnet Realm: Northrend |
can't read the yellow and headlines to big....
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| kingeram |
Dec 17 2006, 08:43 AM
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#3
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Newbie ![]() Group: Members Joined: 7-July 06 Member No.: 359,262 Bnet Name: e-ram Bnet Realm: none |
editing
sorry |
| Torchic Maniac |
Dec 17 2006, 09:10 AM
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#4
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Forum Lurker ![]() ![]() ![]() ![]() ![]() Group: Members Joined: 19-July 05 From: Athens, GA Member No.: 12,488 Bnet Name: bigbadpikachu Bnet Realm: Azeroth Potential: AR |
A well-developed hero. I actually like this one.
With life steal, this skill is broken. Instead of making this toggleable, make this an arrow skill. Other than that, this is a nasty critical hit that I love Useless early game and mid game, but decent game. It has decent synergy with the ultimate, but it has no combat or laning usage, even with the third skill. In early parts of the game, this skill regenerates like Dragon Blood. In later parts of the game, this skill can give the hero sick regeneration. I hate to suggest this (and I hate to these type of suggestion because I hate caps), but I suggest that you put a cap on this for 10 HP/sec max. Anything higher than 10 Hp/sec is just too much. Good skill, but it needs a nerf because it guarantees that you'll win a 1v1 battle every time if your foe has lower HP than you. Overall, great good, but he needs some nerfs badly. T-up for concept though. |
| kingeram |
Dec 17 2006, 05:21 PM
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#5
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Newbie ![]() Group: Members Joined: 7-July 06 Member No.: 359,262 Bnet Name: e-ram Bnet Realm: none |
ok....I think so .
I'll nerf it after school today thx for the comment |
| kingeram |
Dec 18 2006, 12:26 AM
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#6
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Newbie ![]() Group: Members Joined: 7-July 06 Member No.: 359,262 Bnet Name: e-ram Bnet Realm: none |
well, I have add the slow effect for
and |
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Lo-Fi Version | Time is now: 9th February 2010 - 06:44 AM |